BALANCE

R[[ gameState.round ]]
[[ timer ]]s

PIG BALANCE

📝 说明:

  • 首次输入未注册的ID将自动创建账号。
  • 请妥善保管密码。

房间列表

[[ me.rank_info.icon ]][[ me.nickname ]]
暂无房间,创建一个吧!
[[ room.name ]]
人数: [[ room.count ]]/8 | [[ room.phase === 'LOBBY' ? '等待中' : '游戏中' ]]
🐷
[[ activeEmotes[p.uid] ]]
?
[[ Math.max(0, p.hp) ]]
[[ p.rank_info.icon ]]
[[ p.name.substring(0, 6) ]]
🐷
观众
👀 [[ s.name ]]
正在观战中

等待准备

[[ p.rank_info?.icon ]][[ p.name ]][[ gameState.kick_votes[p.uid].length ]]票
READY WAITING

规则确认

[[ idx + 1 ]][[ rule ]]

WARNING

System Alert

[[ gameState.new_rule ? gameState.new_rule.desc : 'Loading...' ]]

RESUMING IN

[[ timer ]]

[[ gameState.round_event.desc ]]
[[ rule.desc ]]
OBSERVING
上一轮目标
[[ gameState.full_history[gameState.full_history.length-1].target ]]
当前倍率
x[[ gameState.multiplier ]]
等待玩家选择...
💀

ELIMINATED

已提交

[[ myGuess ]]

Target Multiplier
x[[ gameState.multiplier ]]
???[[ inputVal ]]
050100

Round Result

[[ gameState.last_result.avg ]]
AVG
[[ gameState.last_result.target ]]
TARGET (x[[ gameState.multiplier ]])
[[ gameState.last_result.log.split('|').slice(1).join(' | ') ]]
[[ detail.name ]]
[[ detail.val ]](来自: [[ detail.source ]])
WIN-[[ detail.dmg ]]
[[ Math.max(0, detail.hp) ]]
👑

GAME OVER

Winner: [[ getWinnerName() ]]

+[[ gameState.full_history[gameState.full_history.length-1].player_data.find(p=>p.name==getWinnerName())?.points_change ]] pts

New Game in [[ timer ]]s

Battle Log

R[[ round.round_num ]]Avg:[[ round.avg ]] → Target:[[ round.target ]]
📌 [[ r ]]
⚡ [[ round.event_desc ]]
[[ p.name ]][[ p.val ]]WIN-[[ p.dmg ]]
👋

欢迎新玩家!

请设置一个在游戏中显示的昵称

[[ me.rank_info.icon ]]

[[ me.nickname ]]

Score: [[ me.score ]] Next: [[ rankProgress.nextTarget ]] MAX RANK

历史战绩

暂无对局记录
[[ rec.time ]]
Rank: [[ rec.rank.title ]] #[[ rec.game_rank ]]/[[ rec.total_players ]] 💀自刎
[[ rec.score_change >= 0 ? '+' : '' ]][[ rec.score_change ]]

自刎归天

牺牲自己,改变世界规则

无可用规则
ADMIN PANEL

密码错误

Game Settings

Max Likes:

Trigger Event

[[ event.desc ]]

Inject Perm Rules

[[ rule.desc ]]